isl-org / isl-org/Open3D

🚀 Faster UV Unwrapping

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help wanted mesh
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Description

We use UVAtlas (https://github.com/microsoft/UVAtlas), which produces good results but is not parallelized and can take minutes to compute.

We have implemented a naive parallelization by first partitioning the mesh and then running UVAtlas on each part.
This reduces the quality as it produces meshes with more UV islands.

- [ ] Analyze the UVAtlas library and identify performance optimizations
- [ ] investigate GPU porting. [Algorithms, SYCL]

Benefits all 3D mesh creation and editing tasks.

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