Is it possible to use open3d visualization using tensorboard on a headless server?
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### My Question
I already build open3d from source and save point cloud. but i met below error:
[Open3D INFO] WebRTCWindowSystem: HTTP handshake server disabled.
[Open3D INFO] WebRTC GUI backend enabled.
[Open3D INFO] Resetting default logger to print to terminal.
[Open3D INFO] Window window_0 created.
[Open3D INFO] EGL headless mode enabled.
[Open3D INFO] Set WEBRTC_STUN_SERVER environment variable add a customized WebRTC STUN server.
[Open3D INFO] WebRTC Jupyter handshake mode enabled.
FEngine (64 bits) created at 0x7f647c00c510 (threading is enabled)
eglInitialize failed
Fatal Python error: Segmentation fault
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