isl-org / isl-org/Open3D

How to implement area lights with Open3D?

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Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).

### My Question

Hi there, does Open3D support adding area lights in a scene like follows (https://learnopengl.com/Guest-Articles/2022/Area-Lights):

![](https://learnopengl.com/img/guest/2022/area_lights/multiple_lights.png)

The math behind area lights rendering is too hard for me, so I want to find an out-of-box solution to render a batch of images with area lights. I know game engines can do this, but they are too heavy to use for my project.

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