Support propagating UV coordinates for Mesh simplification
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- C++
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### Proposed new feature or change
SimplifyQuadricDecimation() and SimplifyVertexClustering() ignore UV coordinates. These or alternate mesh simplification methods should support propagating UV coordinates to enable texture mapping with the resulting mesh.
### References
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### Additional information
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