How to use open3d on mobile devices?
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](https://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](https://www.open3d.org/docs/release/) and the [latest documentation](https://www.open3d.org/docs/latest/) (for `main` branch).
### My Question
I have designed desktop applications for windows and macos for 3D reconstructions of point cloud data. I have used algorithms from open3d library for the same. I was thinking if it was possible to create a library to be used in mobile applications, particularly iOS and iPadOS platform. One thing I noticed is, Open3D is dependent on OpenGL and this makes it unsuitable for building a library for iOS application.
I was wondering whether is it possible to create '.a' or '.dylib' file for open3d for an ios application. I have looked for answers and have found few workarounds but none have directly ported open3d for ios application. Are there any plans from community for the same? Would like to contribute to it if possible.
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