Bugs when working with .glb files
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### Describe the issue
I'm working with .glb files and I'm coming up against some problems.
I'm opening the .glb file using the following:
`mesh = o3d.io.read_triangle_mesh(mesh_path, enable_post_processing=True)`
And then visualising:
`o3d.visualization.draw_geometries(draw_geoms_list), point_show_normal=True, mesh_show_wireframe=False, mesh_show_back_face=True)`
But the model that appears jitters when I orbit around it - see the video.
https://github.com/isl-org/Open3D/assets/78753319/2da98014-0abb-48a5-a942-61bc02098788
When I save the mesh as a .glb file using the following:
`o3d.io.write_triangle_mesh("test_output.glb", mesh)`
It appears it saves these glitches to the mesh, because when I open it up on an online viewer (e.g. https://gltf-viewer.donmccurdy.com/), those glitches also appear here. Note that the original .glb file opens just fine on this web viewer.
I also get the attached verification report from the web viewer.

I'm using version 0.17.0 of Open3D in Python 3.10, running on Windows 10 (Intel 11th Gen i9, 64Gb RAM, GPU installed but not used).
### Steps to reproduce the bug
```python
mesh = o3d.io.read_triangle_mesh('mesh.glb', enable_post_processing=True)
o3d.io.write_triangle_mesh("test_output.glb", mesh)
```
### Error message
_No response_
### Expected behavior
_No response_
### Open3D, Python and System information
```markdown
- Operating system: Windows 10 64-bit
- Python version: 3.10
- Open3d version: 0.17.0
- System architecture: x86
- Is this a remote workstation?: No
- How did you install Open3D?: pip
- Compiler version: N/a
```
### Additional information
I'm noticing I'm getting multiple of these warnings when I'm orbiting around the 3d model:
`[Open3D WARNING] GLFW Error: WGL: Failed to make context current: The requested transformation operation is not supported. `
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