Request to add eye-dome lighting (EDL) to visualization
- Dominant language
- C++
- Stars
- 14k
- Forks
- 2.6k
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 6
Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### Proposed new feature or change
Certain pointclouds, especially those that capture large natural environments, are difficult to visualize with the current renderer.
Object boundaries are hard to see because of the large amount of points.
Using eye-dome lighting (EDL) improves the visualization massively, so it would be very nice to have this as an available option in Open3D.
### References
An informative blog post describing EDL: https://www.esri.com/arcgis-blog/products/arcgis-pro/3d-gis/eye-dome-lighting/
### Additional information
Here is an examples of using EDL in Cloud Compare. The view point is the same in both images. The second has EDL turned on (and point size increased).


Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.