isl-org / isl-org/Open3D

How to translate a mesh in m unit?

Open
#5,959 1 comment 0 reactions 0 assignees View on GitHub
question
Dominant language
C++
Stars
14k
Forks
2.6k
Avg merge
5d 18h
Merged PRs (30d)
6

Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).

### My Question

How to translate a mesh in m unit?

I have a model predicted translation of 3d human mesh, it was in m unit, something like this:

[0.07, 0.08, 11.45] -> x y z

z is distance from mesh to camera

How can I visualize such movement in open3d? Currently the z movement is too large for a single 0.1 offset.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.