GPU support for open3d.t.geometry.RaycastingScene?
- Dominant language
- C++
- Stars
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- Avg merge
- 5d 18h
- Merged PRs (30d)
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### My Question
According to open3d.t.geometry.RaycastingScene, it only supports CPU device.
Are there any plans to add GPU support for ray casting using a mesh?
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the open3d.t.geometry.RaycastingScene API and its documentation to understand the current CPU-only behavior. Investigate the existing ray-casting entry points and GPU-related parts of Open3D, then determine the scope and design needed for mesh ray casting on the GPU; the issue does not define a concrete completion criterion or name implementation files or tests.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100