M1 Macs fail reading GLB mesh
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### Describe the issue
On M1 (arm64) Macs open3D fail to load a GLB file.
Here I am using the KnotMesh from open3d.data, but I was having the same error with other meshes.
### Steps to reproduce the bug
```python
import open3d as o3d
import tempfile
from pathlib import Path
# Read example mesh
knot_mesh = o3d.data.KnotMesh()
mesh = o3d.io.read_triangle_mesh(knot_mesh.path)
with tempfile.TemporaryDirectory() as temp_dir:
# Here I am converting writing the triangle mesh as a GLB file
glb_mesh_path = Path(temp_dir) / "mesh.glb"
o3d.io.write_triangle_mesh(str(glb_mesh_path), mesh)
# I try to load now the generated GLB file
glb_mesh = o3d.io.read_triangle_mesh(str(glb_mesh_path))
```
### Error message
libc++abi: terminating with uncaught exception of type DeadlyImportError: GLTF: Unsupported binary glTF version
zsh: abort pipenv run python bug.py
### Expected behavior
The mesh should be loaded without crashing
### Open3D, Python and System information
```markdown
- Operating system: macOS 12.5.1
- Python version: Python 3.10.6
- Open3D version: 0.16.1
- System architecture: arm64
- Is this a remote workstation?: no
- How did you install Open3D?: pip install open3d
- Compiler version (if built from source):
```
### Additional information
_No response_
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