isl-org / isl-org/Open3D

Mesh with multiple textures visualized incorrect

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bug
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Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).

### Describe the issue

I have been trying to visualize my textured mesh with multiple textures.

Here how open3d renders my mesh:
![image](https://user-images.githubusercontent.com/43448875/200072024-ba4d6237-9744-4350-adda-9b2ef1551849.png)

Here how meshlab doing this:
![image](https://user-images.githubusercontent.com/43448875/200072158-41577461-e5ec-43c6-b788-adc7847434af.png)

Here you can find mesh files:
https://sketchfab.com/3d-models/conch-odm-edited-03ed3f4399d946eaaa2ba5e54254520c

### Steps to reproduce the bug

im using default Draw function for visualization

```c++
auto mesh = o3d::io::CreateMeshFromFile(mesh_path_to_obj);
o3d::visualization::Draw({mesh}, "Mesh", 1600, 900);
```

### Error message

_No response_

### Expected behavior

My mesh visualized correctly

### Open3D, Python and System information

```markdown
- Operating system: Windows 11 64-bit running with WSL 2
- Python version: Don't use
- Open3D version: 0.16
- System architecture: amd64
- Is this a remote workstation?: yes if i can say it about WSL
- How did you install Open3D?: build from source
- Compiler version (if built from source): gcc 9.4
```

### Additional information

_No response_

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