Mesh with multiple textures visualized incorrect
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- C++
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### Describe the issue
I have been trying to visualize my textured mesh with multiple textures.
Here how open3d renders my mesh:

Here how meshlab doing this:

Here you can find mesh files:
https://sketchfab.com/3d-models/conch-odm-edited-03ed3f4399d946eaaa2ba5e54254520c
### Steps to reproduce the bug
im using default Draw function for visualization
```c++
auto mesh = o3d::io::CreateMeshFromFile(mesh_path_to_obj);
o3d::visualization::Draw({mesh}, "Mesh", 1600, 900);
```
### Error message
_No response_
### Expected behavior
My mesh visualized correctly
### Open3D, Python and System information
```markdown
- Operating system: Windows 11 64-bit running with WSL 2
- Python version: Don't use
- Open3D version: 0.16
- System architecture: amd64
- Is this a remote workstation?: yes if i can say it about WSL
- How did you install Open3D?: build from source
- Compiler version (if built from source): gcc 9.4
```
### Additional information
_No response_
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