Open3D makes "glEnable()" having segmentation fault
- Dominant language
- C++
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### My Question
I am trying to use open3d c++ in my project. When the program tries to execute `glEnable(GL_DEPTH_TEST)`, segmentation fault occured. But when I remove all open3d code and make no links to open3d lib, the program runs normally.
In my project, I also use pangolin that also uses glew. I wonder if the custom glew of open3d has conflicts with the glew that pangolin uses.
How to fix the problem?
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