How to set the direction vectors in gui.SceneWidget().scene.camera.look_at(center, eye, up)?
- Dominant language
- C++
- Stars
- 14k
- Forks
- 2.6k
- Avg merge
- 5d 18h
- Merged PRs (30d)
- 6
Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### My Question
There are two questions which I‘m very confused.
1. If I use **o3d.geometry.get_rotation_matrix_from_quaternion(quaternion)** method to get **rotation matrix**, the quaternion composed by [ox, oy, oz, ow] or [ow, ox, oy, oz]? And the single colomn(or single row) of rotation matrix represent which direction vector?
2. If I want to use rotation matrix to set camera view, what means of center/eye/up vector in gui.SceneWidget().scene.camera.look_at(center, eye, up) python interface? I check the C++ code, and only find [this](https://github.com/isl-org/Open3D/blob/c3dfcbdc8d7cdf5603367b783b6d4a43fc934bd5/cpp/open3d/visualization/utility/GLHelper.cpp#:~:text=GLMatrix4f-,LookAt,-(const%20Eigen%3A%3AVector3d), but I can't understand the means of code.
It will be great if anyone can help to provide relevant instructions.
Thanks in advance!
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.