isl-org / isl-org/Open3D

Why am I seeing seam lines? (Using Smooth shading, Triangle Mesh)

Open
#5,180 1 comment 0 reactions 0 assignees View on GitHub
question
Dominant language
C++
Stars
14k
Forks
2.6k
Avg merge
5d 18h
Merged PRs (30d)
6

Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).

### My Question

As you can see in the figure below, I am getting weird seam lines on certain faces of my 3d model (TriangleMesh object), when using the _smooth shader_. These lines do not seem to appear when I use the _mesh flat shading_. Any idea what might be going on? Any help would be appreciated!

image

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.