Can not open "tbb_static.lib" when using RaycastingScene
- Dominant language
- C++
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Description
### Checklist
- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).
### Describe the issue
I was trying to use `RaycastingScene` in C++, VS 2019.
But the building fails with:
`LINK : fatal error LNK1104: can not open file “tbb_static.lib"`
There's little info about where I can find and install "tbb_static.lib".
And Open3D works just fine if I'm not using the `RaycastingScene`.
This error only occurs if I try to create a `RaycastingScene` object.
Did I miss anything when building Open3D from source?
### Steps to reproduce the bug
```python
#include
#include
int main(int argc, char* argv[]) {
// Fails here
open3d::t::geometry::RaycastingScene scene;
}
```
### Error message
LINK : fatal error LNK1104: can not open file “tbb_static.lib"
### Expected behavior
Build successfully and the `RaycastingScene` works as expected.
### Open3D, Python and System information
```markdown
- Operating system: Windows 10 64-bit
- Open3D version: 0.14.1
- System architecture: x86
- Is this a remote workstation?: no
- How did you install Open3D?: build from source
- Compiler version (if built from source): VS 2019, MSVC 142
```
### Additional information
_No response_
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