isl-org / isl-org/Open3D

TSDF not integrating properly if we increase sdf_trunc parameter

Open
#5,144 0 comments 0 reactions 0 assignees View on GitHub
question
Dominant language
C++
Stars
14k
Forks
2.6k
Avg merge
5d 18h
Merged PRs (30d)
6

Description

### Checklist

- [X] I have searched for [similar issues](https://github.com/isl-org/Open3D/issues).
- [X] For Python issues, I have tested with the [latest development wheel](http://www.open3d.org/docs/latest/getting_started.html#development-version-pip).
- [X] I have checked the [release documentation](http://www.open3d.org/docs/release/) and the [latest documentation](http://www.open3d.org/docs/latest/) (for `master` branch).

### My Question

Any idea why TSDF doesn't get properly integrated when we increase stf_trunc value ? Any workaround ?

Basically I want Non-Truncated SDF. So, I tried increasing sdf_trunc parameter. But TSDF seems to be not integrating properly.

Below is the extracted point cloud from same TSDF. We can see very distorted pointcloud. TSDF is also not accurate.

![image](https://user-images.githubusercontent.com/38704659/171362096-8411c628-35be-40f3-81fc-9bd944c3173d.png)

When we keep sdf_trunc low, then TSDF is all good.

![Screenshot from 2022-06-01 14-36-00](https://user-images.githubusercontent.com/38704659/171369050-b284708b-68b2-40c5-906d-9228e03025d7.png)

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.