What are all the shader options in Open3D?
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Description
When creating a mat = open3d.visualization.rendering.Material(), we usually assign a shader. So far I only saw and used "defaultLit"/"defaultUnlit"/"unlitLine", and I noticed that I can't find any documentation on the material shader options.
Can you please provide a full list of shader options here (and maybe a short explanation on what it does/how to use) or add it to the documentation? Thanks
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