isl-org / isl-org/Open3D

Color Mapping with Textures

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feature request reconstruction texture
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Description

The current color options are per vertex. When you decimate a model the color degrades as well forcing you to have dense models and very large files.

Would it be possible to do color mapping that uses textures like outlined here?
http://cg.postech.ac.kr/papers/texturemap.pdf
or
https://openaccess.thecvf.com/content_cvpr_2018/papers/Fu_Texture_Mapping_for_CVPR_2018_paper.pdf

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