Color Mapping with Textures
Open
feature request
reconstruction
texture
- Dominant language
- C++
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Description
The current color options are per vertex. When you decimate a model the color degrades as well forcing you to have dense models and very large files.
Would it be possible to do color mapping that uses textures like outlined here?
http://cg.postech.ac.kr/papers/texturemap.pdf
or
https://openaccess.thecvf.com/content_cvpr_2018/papers/Fu_Texture_Mapping_for_CVPR_2018_paper.pdf
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