timing of point cloud rendering
Open
callback
headless
legacy (Open3D 0.x API)
visualization
- Dominant language
- C++
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Description
Hi!
Thank you for the nice library.
Experimenting with the visualizer's function _custom_draw_geometry_with_camera_trajectory_, I get the following timings:
- capture nothing in the callback, 20ms to render;
- capture rgb, 40 ms;
- capture depth, 60 ms;
- capture depth and rgb, 80 ms.
Why is the time for depth capture so big compared to the time for rgb capture? Can I make it faster?
In general, I'm looking for a way to render point clouds as fast as possible.
Thank you!
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