died sound villager
Open
Nobody has claimed this yet.
bug
- Dominant language
- Java
- Stars
- 215
- Forks
- 50
- Avg merge
- 9d 6h
- Merged PRs (30d)
- 1
Description
Bug Description
with debugify, with MC-105068 enabled, when a baby villager die, the sound is the adult villager dying, not baby villager dying.
How to Reproduce?
enable debugify MC-105068 and kill/die a baby villager.
Expected Behavior
No response
Version
1.1
Fabric/Quilt Loader Version
Fabric 0.16.10 with fabric api 0.119.0 on MC 1.21.4
Logs or additional context
No response
Has not been reported.
- I made sure this bug hasn't already been reported.
Is on most update to date version.
- I made sure I am using the most up to date fabric/quilt loader and mod version.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue with Debugify MC-105068 enabled on Minecraft 1.21.4, using the listed Fabric and Fabric API versions. Then locate the MC-105068 fix and the villager death-sound handling; done means a baby villager plays its baby death sound rather than the adult sound.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100