[Bug] Death Sounds Playing Twice (MC-105068)
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bug
- Dominant language
- Java
- Stars
- 215
- Forks
- 50
- Avg merge
- 9d 6h
- Merged PRs (30d)
- 1
Description
Bug Description
If MC-105068 is fixed, killing an entity (zombie, pig, guardian, etc.) plays the mob's death sound twice.
How to Reproduce?
- Go to the config
- Make sure MC-105068 is set to fixed
- Enter a world
- Kill any entity with a death sound
Expected Behavior
Mob death sound should only play once on death.
Version
1.21+1.0
Fabric/Quilt Loader Version
0.15.11
Logs or additional context
No response
Has not been reported.
- I made sure this bug hasn't already been reported.
Is on most update to date version.
- I made sure I am using the most up to date fabric/quilt loader and mod version.
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the issue in Debugify with MC-105068 set to fixed, using version 1.21+1.0 and loader 0.15.11. Trace the handling of entity death sounds for zombies, pigs, guardians, and other entities; done means each mob's death sound plays exactly once after the fix is enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100