isXander / isXander/Debugify

[Bug] Death Sounds Playing Twice (MC-105068)

Open
#342 3 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

bug
Dominant language
Java
Stars
215
Forks
50
Avg merge
9d 6h
Merged PRs (30d)
1

Description

Bug Description

If MC-105068 is fixed, killing an entity (zombie, pig, guardian, etc.) plays the mob's death sound twice.

How to Reproduce?
  1. Go to the config
  2. Make sure MC-105068 is set to fixed
  3. Enter a world
  4. Kill any entity with a death sound
Expected Behavior

Mob death sound should only play once on death.

Version

1.21+1.0

Fabric/Quilt Loader Version

0.15.11

Logs or additional context

No response

Has not been reported.
  • I made sure this bug hasn't already been reported.
Is on most update to date version.
  • I made sure I am using the most up to date fabric/quilt loader and mod version.

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by reproducing the issue in Debugify with MC-105068 set to fixed, using version 1.21+1.0 and loader 0.15.11. Trace the handling of entity death sounds for zombies, pigs, guardians, and other entities; done means each mob's death sound plays exactly once after the fix is enabled.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.