isXander / isXander/Controlify
[Bug] Having an always on debug entry disables the in game control overlay
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@isXander is already working on this.
Since Sep 12, 2026.
bug
- Dominant language
- Java
- Stars
- 341
- Forks
- 97
- Avg merge
- 1h
- Merged PRs (30d)
- 1
Description
Current Behaviour
ditto
Expected Behaviour
ditto
Screenshots
No response
Reproduction Steps
ditto
Logs
Mod Version
3.5.0+mc26.1
Controller
Xbox Controller
Bluetooth
- Yes
Operating System
macOS
ARM
- Yes
Additional Information
public boolean showDebugScreen() {
DebugScreenEntryList entries = this.minecraft.debugEntries;
return (entries.isOverlayVisible() || !entries.getCurrentlyEnabled().isEmpty()) && (!this.minecraft.options.hideGui || this.minecraft.screen != null);
}
public void extractRenderState(GuiGraphicsExtractor graphics, float tickDelta) {
boolean debugOpen = this.minecraft.getDebugOverlay().showDebugScreen();
boolean hideGui = this.minecraft.options.hideGui;
boolean screenOpen = MinecraftUtil.getScreen() != null;
GenericControllerSettings.GuideSettings settings = this.controller.settings().generic.guide;
if (!debugOpen && !hideGui && !screenOpen && settings.showIngameGuide) {
this.guideInstance.extractRenderState(graphics, settings.ingameGuideBottom, true, settings.ingameGuiScale);
}
}
Just to make sure...
- I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
- I have made sure there are no other issues describing the same problem on the issue tracker.
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