isXander / isXander/Controlify

[Bug] Mixed Input stays active after being disabled until restart

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#918 0 comments 0 reactions 1 assignee View on GitHub

@isXander is already working on this.

Since Jul 12, 2026.

bug
Dominant language
Java
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341
Forks
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Avg merge
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Merged PRs (30d)
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Description

Current Behaviour

When I turn off Mixed Input, the game stays in controller mode for the duration of the play session, only returning to Keyboard/Mouse mode once the game is restarted.

Expected Behaviour

When you turn off Mixed Input, it should be applied immediately, not after a game restart.

Screenshots

No response

Reproduction Steps
  1. Enable Mixed Input
  2. Play the game for a bit with it enabled
  3. Turn off Mixed Input
  4. Try playing with Keyboard and Mouse, you'll notice that the controller icons will remain on screen and even the on-screen keyboard appears.
Logs

Mod Version

3.1.0-26.2+fabric

Controller

8BitDo Ultimate 2, 8BitDo Pro 3, PowerA Wired Xbox

Bluetooth
  • Yes
Operating System

Linux/SteamOS

ARM
  • Yes
Additional Information

A possible solution to this would be to add a keybind that will, when pressed, force the game into keyboard/mouse mode until another input is recieved from a controller.

Just to make sure...
  • I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
  • I have made sure there are no other issues describing the same problem on the issue tracker.

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

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