isXander / isXander/Controlify
Flickstick Improvements
Nobody has claimed this yet.
- Dominant language
- Java
- Stars
- 341
- Forks
- 97
- Avg merge
- 1h
- Merged PRs (30d)
- 1
Description
Flickstick is a nice feature to support, but it feels off when it doesn't allow the usual spinning via spinning the stick, and the camera rotates smoothly (which makes an easier on the eyes, but less responsive feel to the camera control)
Flickstick being a continuous input, stopping when the stick is released, and rotating the camera as the stick rotates at a 1:1 rate would make it feel much more responsive, as well as being able to disable the smooth camera rotation towards the initial flick position, these could be options and would improve feature parity with Steam Input
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing Flickstick input and camera-rotation implementation, then compare its behavior with Steam Input's flickstick controls. Define the option boundaries for continuous input, 1:1 rotation, release-to-stop, and disabling smoothing; done means each selected behavior works without regressing the existing mode.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100