isXander / isXander/Controlify
[Feature] Full-Tilt Stick Sprinting
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- Dominant language
- Java
- Stars
- 341
- Forks
- 97
- Avg merge
- 1h
- Merged PRs (30d)
- 1
Description
Is your feature request related to a problem? Please describe.
Through JoyShockMapper, I can bind the outer ring of the left control stick to the the 'CTRL' key, letting me walk by tilting the stick slightly, and sprint by tilting it all the way. This frees up the left stick click for another binding, making it super convenient.
I don't have to worry about whether sprint is toggled or if I am holding in the right stick, I just tilt it all the way and sprint happens. Super convenient.
Describe the solution you'd like
Allow the option for a deadzone for sprinting. If the stick that the movement binds are on is tilted a certain distance (90%) by default, make the player sprint.
Describe alternatives you've considered
I have used JSM to emulate this feature, but I am locked out of analogue movement, which is very noticeable.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by tracing how Controlify maps the left stick to movement and how sprinting is currently triggered. Identify where a configurable full-tilt threshold could fit, then verify that analogue movement remains available while reaching the threshold consistently activates sprinting.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100