isXander / isXander/Controlify

[Bug] Vibration not functioning on player interactions, despite active in settings

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#404 0 comments 0 reactions 1 assignee View on GitHub

@isXander is already working on this.

Since Aug 21, 2024.

bug
Dominant language
Java
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Description

Current Behaviour

When interacting with the world such as breaking or placing items, vibration does not work.

When I start breaking a block, if I hold my controller up to my ear I can hear the tiniest, feintest rumble, as if it's trying to vibrate but is at 1%, but in the settings its the same as any other vibration level. For example jumping into water works fine and vibrates nicely.

Expected Behaviour

Vibration functions and vibrates at the level set in the settings

Screenshots

No response

Reproduction Steps
  1. Controller is enabled and active
  2. Interact with the world by breaking a block
Logs

No response

Mod Version

Controlify-2.0.0-beta.13+1.20.1-fabric, Minecraft version 1.20.1

Controller

Xbox 360 Wired Controller, PS4 Wired + PS4 Wireless

Bluetooth
  • Yes
Operating System

Windows

ARM
  • Yes
Additional Information

What I've tried:

  • Resetting all vibration settings to default
  • Vibration scale to above 100%
  • Vibration scale to below 100%
  • Disconnecting/Reconnecting + restarting game, usual stuff
  • Wired and Wireless modes for both Xbox 360 controller AND PS4 controller, same results every time
Just to make sure...
  • I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
  • I have made sure there are no other issues describing the same problem on the issue tracker.

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