isXander / isXander/Controlify
Gyro off by Holding a button
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- Dominant language
- Java
- Stars
- 341
- Forks
- 97
- Avg merge
- 1h
- Merged PRs (30d)
- 1
Description
Is your feature request related to a problem? Please describe.
I found out that the mod provides compatibility with gyroscopes, and there is an option to activate the gyro by holding down a button, but I was disappointed that there is no way to do it differently, to turn off the gyro by holding down the button and turn it on when you release it.
Describe the solution you'd like
Add an option to switch gyroscope activation from "hold to activate" to "hold to deactivate"
Describe alternatives you've considered
I also tried to use Steam Input for this, but unfortunately it works very strangely, some buttons work like others. I tried “Mixed Input”, it didn't help. I also tried changing the mappings of the Steam inputs, but that didn't solve the problem. UPD: seems like I did something wrong, Steam Input works
Additional context
Dunno, just drop here video where I got this idea, not related to minecraft at all
Contributor guide
No contributing guide indexed for this repository
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by locating the existing gyroscope "hold to activate" option and the input-handling entry point that applies it. Confirm that the new option keeps the gyro active normally, disables it while the button is held, and restores it on release; verify both activation modes in-game.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100