isXander / isXander/Controlify

Gyro off by Holding a button

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enhancement
Dominant language
Java
Stars
341
Forks
97
Avg merge
1h
Merged PRs (30d)
1

Description

Is your feature request related to a problem? Please describe.
I found out that the mod provides compatibility with gyroscopes, and there is an option to activate the gyro by holding down a button, but I was disappointed that there is no way to do it differently, to turn off the gyro by holding down the button and turn it on when you release it.

Describe the solution you'd like
Add an option to switch gyroscope activation from "hold to activate" to "hold to deactivate"

Describe alternatives you've considered
I also tried to use Steam Input for this, but unfortunately it works very strangely, some buttons work like others. I tried “Mixed Input”, it didn't help. I also tried changing the mappings of the Steam inputs, but that didn't solve the problem. UPD: seems like I did something wrong, Steam Input works

Additional context
Dunno, just drop here video where I got this idea, not related to minecraft at all

Contributor guide

No contributing guide indexed for this repository

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by locating the existing gyroscope "hold to activate" option and the input-handling entry point that applies it. Confirm that the new option keeps the gyro active normally, disables it while the button is held, and restores it on release; verify both activation modes in-game.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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