invoke-ai / invoke-ai/InvokeAI
[enhancement]: Support for Restyling UV-Mapped Textures While Preserving UV Boundaries
- Dominant language
- Python
- Stars
- 28.2k
- Forks
- 3k
- Avg merge
- 6d 5h
- Merged PRs (30d)
- 19
Description
### Is there an existing issue for this?
- [x] I have searched the existing issues
### Contact Details
_No response_
### What should this feature add?
I would love to see a feature that allows for restyling existing UV-mapped textures while ensuring that the new texture respects UV boundaries and edges.
Currently, when attempting to apply a new style (e.g., hand-painted effects) using Stable Diffusion, the results often do not align well with the UV map, leading to distortions or misaligned details. A feature that intelligently adapts the generated texture to fit within the existing UV layout would make this workflow much more effective.
**Proposed Feature:**
- A mode that restyles an existing texture while maintaining UV integrity.
- Options to control how much the generated texture adheres to the original UV structure.
- Potential integration with texture projection or inpainting tools to refine problematic areas.
Would this be possible to implement? I’d love to hear thoughts on feasibility or potential workarounds!
### Alternatives
_No response_
### Additional Content
_No response_
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.