jitter problem for example "basic_sample_super_resolution_dx12" with static draw
Open
- Dominant language
- C
- Stars
- 1k
- Forks
- 60
- PR merge metrics
- No merged PRs in 30d
Description
I am trying to integrate Intel XeSS into my project, but I found that it causes jittering/flickering when rendering a static scene. I tried to compare the code differences between my implementation and the sample project "basic_sample_super_resolution_dx12". After disabling the triangle movement code, I was able to reproduce the same issue. Attached are screenshots of the visual artifacts and my code modification diff
https://github.com/user-attachments/assets/b3e7f9f5-44d3-4023-a0f2-7042000a8daa
Contributor guide
Assessment
This issue has not been assessed yet.