DirectX 11 support for XeLL
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- C
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Description
I have 2 game engines in which I've implemented NVIDIA Reflex and AMD Anti-Lag 2 technology on DirectX 11, and they worked flawlessly for a million+ users. However (as per Intel's documentation) XeLL only supports DirectX 12, which means that many games couldn't benefit of Intel's low latency technology, unlike NVIDIA and AMD. Are there plans for supporting DirectX 11 as well?
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