Specifying the Sequential vs. Combinational driving of logic in `FiniteStateMachine`
Open
documentation
enhancement
help wanted
- Dominant language
- Dart
- Stars
- 489
- Forks
- 88
- Avg merge
- 3d 23h
- Merged PRs (30d)
- 10
Description
### Motivation
It might be worth adding a clarification to the documentation that `actions` in `State` (state `StateMachine`) contains combinational, not sequential logic. Personally, I thought that sequential logic is used for state actions, since the `StateMachine` interface contains `clk`, `reset` inputs.
### Desired solution
Add to the documentation a clarification that `actions` in `State` (state `StateMachine`) contains combinational, not sequential logic.
### Alternatives considered
_No response_
### Additional details
_No response_
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