intel / intel/openvino-plugins-ai-audacity
[REQ] AI-dubbing
- Dominant language
- C++
- Stars
- 2.1k
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- Avg merge
- 7d 3h
- Merged PRs (30d)
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Description
Hi there,
inspired by the [AI Adventure Game Assistant project](https://github.com/intel/AI-Adventure-Game-Assistant#readme) that I've just discovered, i think that it would be useful to combine some already available functions (demucs/whisper) with a TTS and a voice clone to regenerate a new voice track into another language.
As always I've already collected "some" - hopefully inspiring - open resources for the [HyMPS project](https://www.forart.it/HyMPS/) \ [AI-based](https://github.com/FORARTfe/HyMPS/blob/main/Audio/AI-based.md#--) \ [Voicing](https://github.com/FORARTfe/HyMPS/blob/main/Audio/AI-Voicing.md#---) \ [Dubbers](https://github.com/FORARTfe/HyMPS/blob/main/Audio/AI-Voicing.md#dubbers-).
Thanks in advance !
Contributor guide
Research direction
The issue names no repository files, tests, or entry points. Start by reviewing the linked AI Adventure Game Assistant and HyMPS voicing resources, then determine the required demucs, Whisper, TTS, and voice-cloning workflow. Done would require an agreed scope and acceptance criteria for generating a dubbed track in another language.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- machine-learning
- Domain
- audio-video-rtc, machine-learning
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100