inkle / inkle/inky

Zeroing nodes.

Open
#407 3 comments 0 reactions 0 assignees View on GitHub
Dominant language
JavaScript
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Forks
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PR merge metrics
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Description

Hi all. My project has an choice combination that causes the player to "die" and drop him to the beginning of the story.
There is variability in the story depending on the player's choices.
How can I implement this so that the second playthrough doesn't take the choices from the first playthrough into account?

Contributor guide

No contributing guide indexed for this repository

Research direction

No file, test, or entry point is named. First determine whether the requested reset belongs in Inky or in the ink runtime, then identify the existing story-state handling. Done should be a documented, tested way to start a second playthrough without carrying over prior choices.

Written by the indexing model from the issue text.

Assessment

Domain
tooling
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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