Zeroing nodes.
- Dominant language
- JavaScript
- Stars
- 2.7k
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- PR merge metrics
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Description
Hi all. My project has an choice combination that causes the player to "die" and drop him to the beginning of the story.
There is variability in the story depending on the player's choices.
How can I implement this so that the second playthrough doesn't take the choices from the first playthrough into account?
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. First determine whether the requested reset belongs in Inky or in the ink runtime, then identify the existing story-state handling. Done should be a documented, tested way to start a second playthrough without carrying over prior choices.
Written by the indexing model from the issue text.
Assessment
- Domain
- tooling
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100