Float variables are printed with either comma or dot based on system regional settings
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- C#
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Description
**Issue:**
`story.CurrentTags` returns a tag with a float value either comma or dot separated (`0,15` and `0.15`)
`"audioambient:asset\'ambient_sanctuary_deep\',volume\'0,15\',loop\'0\'"`
or
`"audioambient:asset\'ambient_sanctuary_deep\',volume\'0.15\',loop\'0\'"`
**Cause:**
The reason is that those values are taken from a variable which seem to be converting floats based on system regional settings(No Invariant Culture is being used)
This makes tags inconsistent as this persist on a compiled game and happens both in inky editor, Unity engine or in a compiled game.
**Test:**
Regional Settings in Win11: Control Panel -> Region -> Format -> Switch between USA/Polish to see the difference.
You have to restart a compiled game or exit/enter playmode or restart ink editor with double arrow
Inky code:
```
VAR testFloat = 1
VAR constVal = 0.0001
Test {testFloat * constVal}
```
This will print `0.0001` or `0,0001` based on system region format in inky editor, unity playmode, compiled game.
**Extra Context**
We have had a short discussion on discord, but I tried to include most of it in this issue.
https://discord.com/channels/329929050866843648/471562851346153474/1290727976824209470
Might be related: https://github.com/inkle/ink/issues/842
This reply has a code that seems to be converting floats with `.ToString()` https://github.com/inkle/ink/issues/842#issuecomment-1546962577
I will test it if I can find that script.
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