how to make a knot like a trigger in unity
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- C#
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Description
Hi! im trying to have something like
if(knotName = “Final1”)
{
button.gameObject.SetActive(true)
}
else
{
button2.gameObject.SetActive(true)
}
idk if it’s possible that depending on the knot you are in it’s going to let me appear those buttons
i think my question is how do i call the knot to do that
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