How do you solve the problem of navigation when developing a scenario?
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Description
Hi, Ink masters!
How do you solve the problem of navigating through a large number of files and knots?
Twine wins here with its visual editor, but it's obviously not the right solution for Ink because of the huge functionality that allows Ink to twist everything in such a way that you can never draw into a map or an useful graph.
I can't believe the Inkle developers write the scripts in the Inky editor when creating their games, they probably have a better solution with navigation :)
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