inkle / inkle/ink

Expose Knot, Stitch and Path through Unity API

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#623 3 comments 0 reactions 0 assignees View on GitHub
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Description

This feature may already exist, but my cursory read of the documentation seems to leave this to be desired. After .Continue() or .ContinueMaximally() I would like to have the following methods exposed:

.currentKnot -> returns string yourKnot
.currentStitch -> returns string yourStitch

or

.currentPath -> returns string yourKnot.yourStitch

Currently I'm tagging all my Knots with # audio:yourKnot.yourStitch

This creates a lot of extra typing and the ink compiler already nicely assures that Knots are unique.

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