Expose Knot, Stitch and Path through Unity API
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- C#
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Description
This feature may already exist, but my cursory read of the documentation seems to leave this to be desired. After .Continue() or .ContinueMaximally() I would like to have the following methods exposed:
.currentKnot -> returns string yourKnot
.currentStitch -> returns string yourStitch
or
.currentPath -> returns string yourKnot.yourStitch
Currently I'm tagging all my Knots with # audio:yourKnot.yourStitch
This creates a lot of extra typing and the ink compiler already nicely assures that Knots are unique.
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