Accessing outer script variables within an .ink
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Description
Hey guys, I'm a complete noob to this but I had a few questions.
I've created some player stats in a script called PlayerStats which looks like this:
public class PlayerStats : MonoBehaviour {
public static string PlayerName;
public static float MaxSkill, CurSkill, MaxStam, CurStam, MaxLuck, CurLuck, Gold;
public static int a1d6, a2d6, AddDice;
I want to be able to display these within my .ink file and use them to do equations for combat (which will require a few more variables which I haven't setup yet).
Is this possible? How do I go about getting access to these variables within my .ink story?
Thank you for any advice and help!
PS. I tried using RANDOM(1,6) and storing that in a variable within Inky but for some reason that didn't work, which is why I have turned to using an outer script.
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