[Feature Request] Tags in Choices
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- C#
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Description
I've seen it mentioned elsewhere, put just thought I'd put in my request/support/pleading for accessing tags in Choices.
Our current use case is we are using tags to define character expressions for lines of dialogue.
e.g:
Bob: Hi Jim! #EXP_Bob_happy #EXP_Jim_scared
This is fine and works as intended, characters change their expressions when stepping through lines.
But when it come to choices, as the player is cycling through the list of options in a carousel we'd like to preview the player characters expression that selecting the currently highlighted choice would produce.
Currently our Choices are very simple, just repeating the line once selected
* Bob: How do I get there? #EXP_Bob_confused
* Bob: Will it be dangerous? #EXP_Bob_scared
so we'd just want to get the tags of the result in order to preview the expression
To work around this we're adding in custom tags on choices and parsing them out of the option text.
* Bob: How do I get there? $EXP_Bob_confused #EXP_Bob_confused
* Bob: Will it be dangerous? $EXP_Bob_scared #EXP_Bob_scared
At some point we'd also like to attempt localisation by id tagging each line, so being able to tag Choice text in engine would be helpful there too.
Thanks,
Owen
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