Does ink support having multiple knots running at once?
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- Dominant language
- C#
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Description
We have a world full of characters, all doing stuff at the same time. We'd like to drive them all with knots, and we'd like those knots to be able to communicate (maybe when you talk to one person, a variable is set, then that variable is checked when talking to someone else to provide an extra dialogue option).
What would be the best way to go about this?
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