[Question] Starting and stopping dialogue
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- C#
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Description
Hello,
I am currently working on a game that features an overarching knowledge system. How it would work is when you interact with something, be it an NPC, bush, sign, etc., certain key words or phrases are highlighted. They then get recorded in the players journal and open up new dialogue options. I really want to use Ink for this project as the state tracking in it will come in handy.
The part i am stuck on right now is how do you deal with ink when not in dialogue. Do you simple create a "Dialogue" state and whenever the game is not in that state it sets the "canContinue" flag to false?
I have read through the Intercept a few times and still cant wrap my head around it.
Thank you in advance!
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