Calling a stitch from Unity
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- Dominant language
- C#
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Description
I'm able to call a knot inside C# in Unity through this:
Choice choice = _inkstory.currentChoices[0];
currentpathname = choice.sourcePath.Substring(0, choice.sourcePath.IndexOf("."));
_inkstory.ChoosePathString(currentpathname);
This successfully diverts the story anytime to the knot named currentpathname.
But is there a way to get the knot name with the stitch and call the stitch in it later on?
Thanks in advance...
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