Tags not working in release build only? (Unity)
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- C#
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Description
As title states. In Unity's editor the tags are triggering properly - but in the actual build of the game they aren't being processed.
I have no idea how to debug this though I am using my own interpreter to try and process Ink's exported JSON files. I'm using Inky and the Ink-Unity-integration package along with a host of other addons such as Adventure Creator and Dialogue System for Unity.
My interpreter: https://hastebin.com/odegepisot.cs
Associated files with it:
[choice-prefab-script] https://hastebin.com/berotesewe.cs
I'd love some help debugging this since I don't have an intimate knowledge of how Ink works.
For context, this is the Ink script that's failing to work. In Unity's editor, it never prints a single "Asdf" but in the build for the game, it prints all of them and fails to trigger any of those tags.
```
Something crashed into the brush underneath the campsite. Iyu's eyes snapped open and he jumped to his feet. Someone was here - had the Gods delivered him an intruder? #NewPage:campsite_overlook
Asdf
#NewPage:campsite_overlook
Asdf
#NewPage:campsite_overlook
Asdf
#NewPage:campsite_overlook
```
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