Shuffles in choice text are re-shuffled upon making a choice
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- C#
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Description
I'm writing a story with a lot of branching, semi-random content— including the text players select when making a choice. There's this behavior (at least in Inky) where a shuffle gets evaluated twice— once on displaying the choice, and again when inserting the choice text into the transcript.
This is super weird to the player, as they are instructing their character to say one thing, only to have them say a variant. This feels like a bug to me... although I could imagine use cases for some things (like inline functions) where it might make sense to evaluate them on display and on player action, shuffles aren't one of those things.
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