Setup Ink variables in Unity3d editor before play
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Description
Hello.
How to setup some ink variables in the script before the unity3d Editor plays the script?
I have, on the start of the script a if statement, but I can't test all the branches without altering the script itself. Maybe I'm missing something but when the "Play" button is pressed, ink script already jumps to the first text Knot, not giving time to alter things.
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