Ink compiler timed out, Win32Exception error
- Dominant language
- C#
- Stars
- 4.9k
- Forks
- 540
- PR merge metrics
- No merged PRs in 30d
Description
So I am almost certainly being dumb here, and this is probably just the fault of me being in way over my head when it comes to using Unity, but whenever I try to make a new Ink file, when it autocompiles (or if I try to manually compile it) I get these two errors:

Does anyone know what I can do?
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Research direction
The report mentions Unity, new Ink files, automatic or manual compilation, and a Win32Exception shown in the attached image, but names no source file or test. Reproduce the failure in the Unity Ink workflow, then trace the compiler invocation and define completion as successful automatic and manual compilation without the timeout error.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- compilers, game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100