inkle / inkle/ink-unity-integration
Allow specifying external functions when using InkEditorWindow
Open
enhancement
help wanted
- Dominant language
- C#
- Stars
- 716
- Forks
- 115
- PR merge metrics
- No merged PRs in 30d
Description
When not tethered, external functions aren't set up when playing a story. Since many externals (string/maths utils, say) are independent static functions we could allow them to be tethered.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating InkEditorWindow and the external-function setup used when playing a story, then compare the tethered and non-tethered paths. Done means external functions can be specified and are available during untethered story playback; no test or file is named in the issue.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100