inkle / inkle/ink-unity-integration

Allow specifying external functions when using InkEditorWindow

Open
#142 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
716
Forks
115
PR merge metrics
No merged PRs in 30d

Description

When not tethered, external functions aren't set up when playing a story. Since many externals (string/maths utils, say) are independent static functions we could allow them to be tethered.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating InkEditorWindow and the external-function setup used when playing a story, then compare the tethered and non-tethered paths. Done means external functions can be specified and are available during untethered story playback; no test or file is named in the issue.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp, unity
Domain
game-dev
Issue type
Feature
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.