inkandswitch / inkandswitch/backstitch
Diffs: Default values innacurate
Open
- Dominant language
- Rust
- Stars
- 250
- Forks
- 8
- Avg merge
- 46m
- Merged PRs (30d)
- 1
Description
Default Vector2 values display as `(0, 0)` instead of `Vector2(0, 0)`:
Default values on an instantiated root node from a different scene are missing entirely:
Contributor guide
Research direction
Start by locating the diff rendering or default-value handling for Godot scenes, then reproduce both cases shown in the issue: a default Vector2 and an instantiated root node from another scene. Done means the Vector2 display includes its type and the instantiated root node's default values are shown accurately in diffs.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- godot, rust
- Domain
- devtools, game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100