inkandswitch / inkandswitch/backstitch

Diffs: Default values innacurate

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#74 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Rust
Stars
250
Forks
8
Avg merge
46m
Merged PRs (30d)
1

Description

Default Vector2 values display as `(0, 0)` instead of `Vector2(0, 0)`:

Image

Default values on an instantiated root node from a different scene are missing entirely:

Image

Contributor guide

Open the contributing guide

Research direction

Start by locating the diff rendering or default-value handling for Godot scenes, then reproduce both cases shown in the issue: a default Vector2 and an instantiated root node from another scene. Done means the Vector2 display includes its type and the instantiated root node's default values are shown accurately in diffs.

Written by the indexing model from the issue text.

Assessment

Tech stack
godot, rust
Domain
devtools, game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
45/100

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