inkandswitch / inkandswitch/backstitch
Connection order thrashes
Open
- Dominant language
- Rust
- Stars
- 250
- Forks
- 8
- Avg merge
- 46m
- Merged PRs (30d)
- 1
Description
This is a Godot bug. Here: https://github.com/godotengine/godot/issues/119532
Our parser can't rely on a stable connection order between multiple users, so in an affected scene, it will always be seen as having changes when saved by Godot, and checked in to Backstitch.
Contributor guide
Assessment
This issue has not been assessed yet.