infinitespace-studios / infinitespace-studios/VectorRumble

Improved Ship System

Open
#21 0 comments 0 reactions 0 assignees View on GitHub
enhancement help wanted
Dominant language
C#
Stars
15
Forks
5
PR merge metrics
No merged PRs in 30d

Description

Extend the Ship System to allow different Ship types.

- [ ] Heavy Ship (more armour, slower turning circle, can house more powerful weapons, but fire slower)
- [ ] Medium Ship (maybe what we have now, but a little better)
- [ ] Light Ship (less armour, more manoeuvrable, faster firing weapons)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the existing Ship System and current ship implementation in the MonoGame project. Review how armour, turning, weapons, and firing rates are represented before determining the scope for Heavy, Medium, and Light ships. Done should mean the three listed ship types are implemented with their distinct characteristics.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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